Using video texture for facial animation

Hi,

I want to add a video or an image sequence with a transparent background (.avi/.png file) to a characters face to use it as face animations. Is there a way to do this in Unreal? In Cinema 4D, I can just select the polygons on which I want the material to be on, add the video as albedo with an opacity mask and it works.


Screenshot of the face, there is simple eye/mouth movement in the video.

Cheers!

Follow tutorials for TV playback. They all theoretically work the same. Updating a render target at runtime.

Basically follow the docs

and use the texture it creates within the material.
keep in mind the UV for it needs to be specifically mapped, and because its on a character with skin you probably need to use a different UV channel to avoid issues altogether.

report back, curious to know if it just works (which it should).

just offset a “face” mesh in front of the head and use transparent material.

Thank you for your replies, the matter has been solved now!

I combined both of these workflows and got the result I needed.
In C4D, I duplicated the face mesh, set an UV tag and positioned the texture, then constrained it to the head via constraint tag. I then exported the animation + face mesh as alembic, imported it to Unreal, made the Media Source, Media Texture & Media Player, plugged the transparent .avi file in the source, made a material with the Media Texture and selected a translucent blending mode, plugged the alpha channel to opacity, RGB to Base Color, added the material to the set selection and voila, exactly what I needed!

Again, thank you!