Using Vertex Colors for UV Coordinates?

Then you can easily just remap using a set of parameters. You can use the math I have to establish which polygon is the original 0, 1, 2 etc, then you just use that to figure out which value from a Vector Parameter where you set them, effectively remapping.

ie, if you make vector param “Digits” and wanted to display 0, 1, 2, 3 the vector would be:

R = 0
G = 0.0625
B = 0.125
A = 0.1875

but if you wanted it to be reversed you would flip the order

R = 0.1875
G = 0.125
B = 0.0625
A = 0.0

how many total digits are you talking about using total at one time?