Using version control

I couldn’t find this in the documentation: When using version control, which files should I include and which exclude? Especially when both OSX and Windows are used for development. The project has Blueprints and C++ source files, and therefore need to be compiled using VS and Xcode.

HI,

Check out this answer:

https://answers.unrealengine.com/questions/60342/minimum-files-for-source-control.html

Thanks for your reply! That was simple enough, but I would still prefer seeing it in the documentation. :slight_smile:

Funny you should mention that, there is an official docs page for this (and a while lot more) that I have been putting together recently. It should be up as soon as it has had some editorial love from the docs team :slight_smile: