Using Value Clip Animation with USD

Is it possible to use Value Clip Animation with USD?

We’re creating assets in Houdini and saving out the animation via Value Clips. So far all I can find for animation is a single file approach, but our animation is animated prim variables saved out as a sequence. Has anyone been successful with that approach or is it just not a supported feature yet?

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Thanks for the reply! I know USD supports them and they work without any additional work in Maya for example. However, I haven’t seen an example or documentation of how to set them up in Unreal. The USD comes into the stage editor with a Level Sequence and a Time track that is the correct length, however, nothing happens when scrubbing the track or playing the game. How do I get the time track to read the value clip files?