Hello everyone!
I’m working on an armour system and when I tried to correct a bad UV using the in-engine UV editor, it broke my morph targets. Before, the would shrink the cuffs down to accommodate gloves, they now seem to point off randomly when I adjust the weights.
Bad UVs, correct morph behaviour in sleeves.
Fixed UVs, bad morph behaviour in sleeves.
Does anybody have any idea what may be causing this?