Using "Update Component Transform to Root Bone" option causes geometry collection particles to appear in the wrong location after the collection breaks

Hello [mention removed]​

Thank you for reaching out and bringing this issue to our attention.

Also, thank you for taking the time to create a repro project!

I was able to verify what you described.

It looks like there’s an offset between the render and the physics, as seen in these images:

Viewport:

[Image Removed]Chaos Visual Debugger:

[Image Removed]

I’ll investigate some more and get back to you.

All the best,

[mention removed]​