Using UnrealEd FBX Tools For Runtime With C++

Before anyone starts shouting about the EULA, let’s remember that section was created before the editor tools were OpenSource. I’ve found countless threads discussing this but none of them actually reach a conclusion that teaches the reader anything. Is there ANYONE out there with any familiarity with the ability to import FBX files in runtime while running a fully compiled game without using the Unreal Editor? Can anyone point me in the right direction? I’m attempting to create a custom weapon creator that will allow my players to upload the FBX file in realtime for usage within the game.

I’ve read about attempting it with assimp, but I don’t think this is what I’m looking for. I’m not trying to procedurally generate mesh, moreso trying to convert an actual fbx scene into an entity for live in game manipulation. It would be nice to allow my players to skin their avatars and weapons in realtime as well as entirely re-3d model their avatars.