So, my goal is to be able to render many different high quality animations generated from particle systems on very low end mobile devices. To achieve this I thought it would be a good idea to render out a “clip” of a particular particle that can be looped. I wanted to set up a window that I could “record” a particle system for a few seconds and then extract out the frames into a sprite sheet. This way I can then reuse them for low end systems.
For example, my game will consist of several “stars” generated on a board that slowly rotate with beautiful lighting. I wanted to record a single “star” particle and convert it from a movie to a sprite sheet that can be animated for later usage. That way I can bake in all of the beautiful lighting from a high end machine and use it for lower end mobile devices…
How would you go about doing this with unreal? What tools in unreal can record and what tools can I then use to extract out each screenshot for an eventual composite sprite sheet?
What are the alternative solutions if you don’t think this is a good one?
Thanks,