Using Unreal Standard Animations on Imported Blender Actor (Model)

Because i barely understand all of that.
I managed to create my char from the scratch in zbrush and make topology and uv’s in blender and even some materials in substance, but when it comes to rigging and exporting to engine i just stuck.

So now mesh is not going mad, wich is good. But animations is not playng, she just stands there:

Seems to fbx exporting problem, but again, no idea:
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