Using Unreal Engine Marketplace assets in uefn

I have a large library accumulated over the past 5 years of asset packs for Unreal Engine.
I was curious if we are allowed to use these assets for UEFN maps.
If so, is there any limitations?
Is credit needed?
Is monetization disabled?

Hi there @Dog_Water_Koupe,

Welcome to the Unreal Engine forums! If you have any forum related questions feel free to @ me and I’ll do my best to answer them :slight_smile:

This topic has been moved from Feedback for Unreal to Programming & Scripting.

When posting, please review the categories to ensure your topic is posted in the most relevant space. Thanks and happy developing!

Hi Koupe, Welcome to the Forums.

You can use those assets in UEFN without limitation/demonetization! (Other than the 2GB project size limit)

When you publish an island there is a section for ‘attributions’, but I think the terms of the Marketplace Assets do not require crediting/attribution.

Start small with importing things though, If you have a slow upload speed you can seriously damage your iteration times.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.