Using UI Widgets

With our current build 22.35, can we get these custom UI Widgets on screen and actually utilize them? IE. get inputs, etc

With Verse, @RayBenefield showed off the UI API but it lacks a lot of customization that are inside the widget blueprints builder.

There’s something inside GameFeatureData that allows UI Extensions, haven’t gotten anything from here to actually show up. (this seems like it would be a place for us to add custom HUD elements that are just visual)

Most of the stuff in GameFeatureData is by default brought over from UE stuff. Currently there is no way to work with UI widgets, but it is on our list and TBD.

Would have totally used it in my project if I could have lol

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I would be easier if the for the widget UI be
@editable
MyWidget : widget = widget