I built an Unreal Engine 5 AR App and the APK loads on my phone and works just fine. I need to sign the APK/ABB.
But when I open Android Studio 4.2.2 and go to Build, I only get options “Analyze APK” and “Deploy Module to App Engine.” Nothing for signing the APK or converting, etc.
I’m new to Android Studio and totally lost without any idea where to begin. I’ve read a number of postings around the internet about this problem but I still can’t get the “Generate Signed…”. And clueless why I can build a working UE5 APK but can’t sign it. Color me crazy!
Thank you for your kindness and help.
My Android Manifest XML is below if that helps.
<?xml version="1.0" encoding="utf-8"?> <package
android:name=“com.google.ar.core” />
<activity
android:theme="@anonymous_user_e9b008e5/0x7f0b0010"
android:label="@anonymous_user_e9b008e5/0x7f0a0011"
android:name=“com.epicgames.unreal.SplashActivity”
android:debuggable=“true”
android:exported=“true”
android:launchMode=“2”
android:screenOrientation=“4”
android:resizeableActivity=“false”>
<intent-filter>
<action
android:name=“android.intent.action.MAIN” />
<category
android:name=“android.intent.category.LAUNCHER” />
<activity
android:theme="@anonymous_user_e9b008e5/0x7f0b0010"
android:label="@anonymous_user_e9b008e5/0x7f0a0011"
android:name=“com.epicgames.unreal.GameActivity”
android:debuggable=“true”
android:launchMode=“2”
android:screenOrientation=“4”
android:configChanges=“0x40003fff”
android:resizeableActivity=“false”>
<meta-data
android:name=“android.app.lib_name”
android:value=“Unreal” />
<activity
android:theme="@anonymous_user_e9b008e5/0x7f0b0010"
android:name=“com.AR_AH.AR_AH.DownloaderActivity”
android:screenOrientation=“4”
android:configChanges=“0x16b3” />
<meta-data
android:name=“com.epicgames.unreal.GameActivity.EngineVersion”
android:value=“5.0.1” />
<meta-data
android:name=“com.epicgames.unreal.GameActivity.EngineBranch”
android:value="++UE5+Release-5.0" />
<meta-data
android:name=“com.epicgames.unreal.GameActivity.ProjectVersion”
android:value=“1.0.0.0” />
<meta-data
android:name=“com.epicgames.unreal.GameActivity.DepthBufferPreference”
android:value=“0” />
<meta-data
android:name=“com.epicgames.unreal.GameActivity.bPackageDataInsideApk”
android:value=“false” />
<meta-data
android:name=“com.epicgames.unreal.GameActivity.bVerifyOBBOnStartUp”
android:value=“false” />
<meta-data
android:name=“com.epicgames.unreal.GameActivity.bShouldHideUI”
android:value=“true” />
<meta-data
android:name=“com.epicgames.unreal.GameActivity.ProjectName”
android:value=“AR_AH” />
<meta-data
android:name=“com.epicgames.unreal.GameActivity.AppType”
android:value="@string/0x1d" />
<meta-data
android:name=“com.epicgames.unreal.GameActivity.bHasOBBFiles”
android:value=“false” />
<meta-data
android:name=“com.epicgames.unreal.GameActivity.BuildConfiguration”
android:value=“Development” />
<meta-data
android:name=“com.epicgames.unreal.GameActivity.CookedFlavors”
android:value=“ASTC” />
<meta-data
android:name=“com.epicgames.unreal.GameActivity.bValidateTextureFormats”
android:value=“true” />
<meta-data
android:name=“com.epicgames.unreal.GameActivity.bUseExternalFilesDir”
android:value=“true” />
<meta-data
android:name=“com.epicgames.unreal.GameActivity.bPublicLogFiles”
android:value=“false” />
<meta-data
android:name=“com.epicgames.unreal.GameActivity.bUseDisplayCutout”
android:value=“false” />
<meta-data
android:name=“com.epicgames.unreal.GameActivity.bAllowIMU”
android:value=“false” />
<meta-data
android:name=“com.epicgames.unreal.GameActivity.bSupportsVulkan”
android:value=“false” />
<meta-data
android:name=“com.epicgames.unreal.GameActivity.StartupPermissions”
android:value=“android.permission.WRITE_EXTERNAL_STORAGE” />
<meta-data
android:name=“com.google.android.gms.games.APP_ID”
android:value="@anonymous_user_e9b008e5/0x7f0a0010" />
<meta-data
android:name=“com.google.android.gms.version”
android:value="@anonymous_user_e9b008e5/0x7f070001" />
<activity
android:name=“com.google.android.gms.ads.AdActivity”
android:configChanges=“0xfb0” />
<service
android:name=“com.AR_AH.AR_AH.OBBDownloaderService” />
<receiver
android:name=“com.AR_AH.AR_AH.AlarmReceiver” />
<receiver
android:name=“com.epicgames.unreal.LocalNotificationReceiver” />
<receiver
android:name=“com.epicgames.unreal.MulticastBroadcastReceiver”
android:exported=“true”>
<intent-filter>
<action
android:name=“com.android.vending.INSTALL_REFERRER” />
<meta-data
android:name=“android.max_aspect”
android:value=“1074161280.000000” />
<meta-data
android:name=“com.google.ar.core”
android:value=“required” />
<receiver
android:name=“com.epicgames.unreal.RemoteFileManagerReceiver”
android:exported=“true”>
<intent-filter>
<action
android:name=“com.epicgames.unreal.RemoteFileManager.intent.COMMAND” />
<meta-data
android:name=“com.epicgames.unreal.RemoteFileManager.bAllowNetworkConnection”
android:value=“true” />
<activity
android:theme="@anonymous_user_e9b008e5/0x01030010"
android:name=“com.google.android.gms.auth.api.signin.internal.SignInHubActivity”
android:exported=“false”
android:excludeFromRecents=“true” />
<service
android:name=“com.google.android.gms.auth.api.signin.RevocationBoundService”
android:permission=“com.google.android.gms.auth.api.signin.permission.REVOCATION_NOTIFICATION”
android:exported=“true” />
<meta-data
android:name=“com.google.ar.core.min_apk_version”
android:value=“202940000” />
<activity
android:theme="@anonymous_user_e9b008e5/0x0103023a"
android:name=“com.google.ar.core.InstallActivity”
android:exported=“false”
android:excludeFromRecents=“true”
android:launchMode=“1”
android:configChanges=“0x4a0” />
<meta-data
android:name=“com.google.android.play.billingclient.version”
android:value=“3.0.0” />
<activity
android:theme="@anonymous_user_e9b008e5/0x01030010"
android:name=“com.android.billingclient.api.ProxyBillingActivity”
android:configChanges=“0x5b0” />
<activity
android:theme="@anonymous_user_e9b008e5/0x01030010"
android:name=“com.google.android.gms.common.api.GoogleApiActivity”
android:exported=“false” />
<provider
android:name=“androidx.lifecycle.ProcessLifecycleOwnerInitializer”
android:exported=“false”
android:multiprocess=“true”
android:authorities=“com.AR_AH.AR_AH.lifecycle-process” />