Using UE4 in a server with other workstations

Hello everyone,

I’d like to know if it’s possible to have a compiled version of UE4 source code in a server, and have other PCs accessing it and using the engine at the same time. Would it generate any conflict or something?

Thanks in advance!

I cannot think of any good reason to do this.

You would constantly be getting conflicts when people modify code, trying to compile blueprints which rely on other blueprints.

Compile a master version of the engine, put that in a subversion environment and distribute it to the other workstations from the depot. That way people can make any and all modifications they want without actually affecting everyone else. When they are done with a system they are working on, they could submit that to the depot and everyone would be up-to-date.