Could UE be a quicker easier substitute for 3dsmax animations? Most of my renders have been showing how mechanical things work, some architectural.
Few things looking to simplify & reduce:
1- Rendering times. Waiting for frames.
2- Real time rendering. Getting photo real has been hard to learn.
3- Character Keyframing. Can UE pipeline make it easier to animate characters? I mean possibly by recording actual game play footage? Can a nice animation be done in realtime of character?
Also interested in making interactive scenes with VR. That of course can not be done in a traditional animation package. But my first concern is can UE replace simple animation work that does not require perfect lighting and GI. I guess that is the question.
Another thing is could the HTC Vive be a practical way to create motion capture in UE for making animations. Being that I am not a strong character rigger or character motion animator, looking for cheaper faster alternatives to do projects faster. Advise appreciated.