I want to have a java based libgdx 2d project and:
- use the ureal editor as a normal 3d editor to generate my frames for a libgdx game. Am i violating the licence ?
- Can i buy assets from the marketplace and then export them as normal png images from UE to be included in a libgdx game ? Is this ok ?
- The export tools (in c++) are inhouse and not meant to be shared outside.