Hey there,
So I’m currently trying to package a build but I’m getting an unknown error message that I don’t understand (the Log should be at the bottom of this post).
Recently, I wanted to look into reducing the file size of the packaged build so I followed a couple of steps in this video & so far I’ve done (from video start at 0:00 to 4:43):
- Changed the binary configuration from “Development” to “Shipping”
- Disabled the “OpenImageDenoise” plugin
- I’ve confirmed that I “Use Pak File” is checked
- I’ve also confirmed that “Share Material Shader Code” & “Shared Material Native Libraries” are checked as well
- Additionally, “Create compressed cooked packages” is checked as well
- I also have “Exclude editor content when cooking” unchecked
- And I have “Full Rebuild” unchecked as well
Outside of that video, I’ve also tried:
- I’m using Windows 10
- Cooking the project first (which worked without a problem) & then trying to package the game (which FAILED)
- Set my own Game Icon (but I don’t know how to add the old icon back again)
- Made sure that I have the latest version of Visual Studio (and added the necessary plugins/modules) based on this tutorial
- Despite that I get a yellow “PackagingResults: Warning: Visual Studio 2022 compiler is not a preferred version”
- Gone into “Project Settings → Compiler Version” & set it to “Visual Studio 2022”
- I’ve deleted “DerivedDataCache”, “Intermediate” & “Saved” folders & tried packaging after restarting the Editor but I get a fail
- Changed from “Shipping” to “Development” to see if that worked but to no avail
Here’s the “Installation Details” for VS:
Here’s the Log:
UBA-BudgetAssassin-Win64-Shipping.txt (26.5 KB)
I’m reaching a point where I don’t really what else to think of since this is the first time I’m encountering something like this
Any advice is appreciated