I’m using two boxes that will fall and collide with a trigger and i hope to have when both boxes have hit they delete the door. I was thinking about using an integer system but I can figure out how to get it to work. Is there a better way or maybe someone can help explain how I can get the system to work.
Hey Rickey, my goto “ue4 howto” starts with Youtube videos.
Try these out: youtube ue4 open close door at DuckDuckGo
Awesome! Good luck wiht your game!
thank you so much