Using two different player BPs in different maps

Hello, im new to game dev as a whole, not just unreal engine, but I really am stuck with this issue. I have made a blueprint for a character model which is in 3rd person but, due to the way I have made it, I do not want to use it on all maps in my project, so i made a first person blueprint to use on that specific map. I thought it would be as simple as changing the world settings but that changes it for all maps in the project. I know there must be a way to do this with blueprints but im lost and need help. Alot of the reason im struggling is because i dont understand the programming language yet if that makes sense, stuff like casting? no idea what that is, widgets? no idea etc so any advice on how to learn the terminology would also be an added bonus!

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You can just use the world settings in the level with a game mode override

You make the game mode by right clicking in the content browser, choose blueprint class, then game mode

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Thank you so much! I will give this a go tonight and see if it works for me <3

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