Using Transform(Modify) Bone node to scale my bones

Hello guys.
I am trying to Change the lyra character to my own. The problem is that the scale of two skeletons does not match so my character’s hands are lower that the guns grip and an other problem is that my characters hands are bigger and have longer fingers than UE5 default manny.
So I used the Transform(Modify) Bone node in my anim BP to modify the bone scales.

I used several (around 7-8 Transform nodes) in my animBP. Is this method expensive? is there a better solution?

Thank you very much.

https://www.unrealengine.com/marketplace/en-US/product/transformorph-multiplayer-skeletal-mesh-customization

Its uses a custom animation node based on transform (bone) array for use with multiple bones in a single node.

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If the joint scaling isn’t too much, I guess you can get away with it, but you’re stretching the mesh, so you can end up having very weird looking arms/hands.
I strongly suggest you to retarget the entire ABP to your character skeletal mesh, which will also retarget all the animations.

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