Hello. Can Sphere Trace (or other traces) be used for check of inner sides? I want to create a logic to a trace goes from distance to the character and if there are several wall it will go from last detected wall.
Can you explain what you mean by “inner sides” in more detail?
Be aware that the multi-trace will still be blocked by blocking hits. To have it detect multiple objects, they must be on a channel that overlaps the trace channel.
In other words, the multi-trace will overlap multiple objects, but it will not penetrate any object that is set to block the trace channel.
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This is somewhat unclear. When it comes to sides (of the character, I presume), a Right Vector
is used the same way you’d use the Forward Vector
in your example. Multiplying those vectors by -1 would invert them, giving you Back and Left.