Using Timeline to move StaticMesh struggle

Hello UE community

I have a BP class which I can move left and right.

I want to be able to move the staticmesh in more directions, without duplicating the class and creating a ton of timelines.

Is there an easier way to do this? I will attach a picture of my nodes.

Right now I am just checking if a boolean is true or false, and have 2 timelines. Is it possible to have all this in 1 timeline, instead of creating duplicate classes and multiple timelines?