Using tilesets and tilemap?

Hi everyone! Thanks for helping me out. I’d love to use the new tileset feature, but I can’t seem to get it very well. I’ve set up everything that I can think of - the tilesets, the actual tilemap, etc.

Here’s what it looks like.

However, when my character collides with it (if even) he goes right through it. They all have the same Y-coordinates, and in the settings of the tilemap it’s marked to block-all.

What’s the proper usage?

Thanks!

I’ve tried changing a lot of settings and it still won’t work >.<

Select your TileMap and under the collision category set the Sprite Collision Domain to 3D Physics:

And make soure your character and sprite map levels are on the same axis position.

Thank you for the reply! Unfortunately, I already had this set. And they are both in the same axis.

I have the very same problem. Did you get this working?

Nope. I don’t think it’s possible. I ended up using external software to make my maps and then importing it as a sprite.

I am having the same problem. Would love to know how to solve this, because tile maps are great.