I want to use thrusters as a initiate “force” for something like throwing a ball, or Jar, whatever, and then let the physics/gravity do the rest.
I´ve tried that with a blueprint, but I don´t know how to control the thrusters, my object just goes crazy, turning on its on axis while flying. Also the initiate push is to weak/slow, and if I turn up the strengh of the thrusters, the crazy turns goes even faster, making it totally uncontrollable.
I don´t know exactly if someone knows what I mean…
For kicking objects best is ADD IMPULSE
Make sure to check “vel change”
Thrusters are great for simulating gravity or some force that needs to work over time. But they rotate with owner actor, for them to work correctly in your scenario you would need to match their rotation to physical velocity vector, and that is unnecessary calculation when you can do initial kick with add impulse.