Using the Third Person Template : Unable to change the default pawn class to a new class

As the title suggests.

I’ve created a new project using the “Third Person Template” (Blueprint)
I’ve then duplicated the third person character, renamed it to “FoxyCharacter” changed the mesh and animation to a fox.
I’ve then set the default game mode in project settings to “ThirdPersonGameMode”
I’ve then edited the “ThirdPersonGameMode” and set the “Default Pawn Class” to “FoxyCharacter”

I’ve then tried to play as the new character but it results back to the default “ThirdPersonCharacter”
Does anyone else have this problem?

Removing the “ThirdPersonCharacter” from the game (viewport window) solves this problem.

Credit: SupDeity