Hi there! I’ve just been through the Maya -> UE character rigging tutorial and I have a rough but deformable character with (what should be) the same bone setup as the Third Person Shooter template character.
I’ve migrated the animations and skeleton to my project, but it won’t let me add the animation to my new skeleton.
I know I’ve probably got something obvious wrong like the skeleton isn’t the same. I changed the neck joints to 1 and all the finger joints except the thumb to 3, like in the tutorial.
What else could be stopping me from using them?