Using the shooter game example as a base?

Feels like someone has taken a huge book, cut everything up and plastered it back together in some pattern I don’t know.
And then I’m supposed to get a grip on it… I don’t even know where to start.

So I was going to import my own charactermodels.

I have this site that led me through importing stuff to the FPS blueprint. But now It seems useless.
[URL=“https://docs.unrealengine/latest/INT/Engine/Animation/CharacterSetupOverview/index.html”]

Having a hard time relating between the two.

Yes importing the graphical aspects into the shooter example isn’t hard.

But then I come to the scripts and blueprints, and I’m just befuddled.