Using the shooter game example as a base?

The ShooterGame template has a lot of pros, the only issue I seem to run into a lot is the need to change a lot of the PvP features (but I’m working on a single player game). The biggest challenge I run into constantly is the HUD being purely C++ based through Canvas. You shouldn’t have any issues with changing any animations/pawns etc… Plus the ShooterGame is perfect for adding your own AI (Seeing as the AI they give you are pretty **** good). Personally I think people who aren’t experienced in C++ (or don’t want to spend a lot of time learning elements of C++) should go for the Blueprint FPS template, seeing as the SG template may be a bit too much.