I have two ndisplay configs in a level. They are the same setup.
What I need to do is send all the pixels from one and update the other.
There are settings for exactly this, it seems:
I have set one to be a shared memory sender, and one to be the receiver.
However, nothing happens.
Is there a trick to this?
How can i use the shared memory send / receive inside an ndiplay config, in editor?