Not sure exactly where this question should go. Let me know if it belongs in another Category
I’m currently working with a QA version of the game build with the console enabled, but do not have access to the actual build in editor. I’m using the default Unreal cheats such as DestroyTarget, Teleport, or ToggleDebugCamera. I came across this console command called /Set which sets a specific property in an object to a given value. Is there any way I can use this cheat to move an actor’s global position using this cheat? If so, what property should I be targetting? and if possible, how should I input values such as FVector or struct into it, so that the engine can use it?