Using the Same Static Meshes in Two Different Levels

Hi! I have a question. I’m still very new to working in Unreal and I’m working on a project where we have want to have two different levels in a game. However, we want to be able to use some of the same static meshes in both levels. I made the assumption that once the textures and fbx files were in the project that I could use them on more than one level, but when I tried it I got a bunch of errors that came up when I switched between levels. I’m wondering if there is a ‘right’ way to be able to use the same assets on two different levels. I’ve read stuff on migrating assets from one project to another, but this is the same project just different levels within the project if that makes sense. Thanks to anyone who can help me through this process :slight_smile:

Can you show the error?

All meshes should be linked to the one project; no problems appear when adding them into a level within that project.

~ Jason

Thanks for trying to help Jason! When I create a new level and work on that level, then switch back to the original level I get over 200 load errors and those things disappear from the original level itself. If I close the project and reopen it everything is fine and where it is supposed to be, but I’m guessing that somewhere down the line that will be problematic with the loading errors, yes? Sorry if it is a silly question. I’m still a newbie at all of this, so I’m learning as I go. Here’s what I’m talking about in terms of the errors: