Knowledge Base: Using the Replicated SubObjects List

Hello,I follow the document to use the new system,but it’s not work for me,if directly add Replicate Subobject,the engine crashed because of assert: Is Support For Networking.I also try to override UObject derived class’ s function(Is Support For Networking,return true)
Engine stop crash,but UObject not replicate to client.
really thanks

Unreal Engine 5.1 ReplicateSubobjectList Not Working - Programming & Scripting / C++ - Epic Developer Community Forums