Using the Python scripting plugin

Stoopid question time…

Does enabling the Python scripting plugin add anything (filesize, link libraries, box of frogs [delete as appropriate]) ultimately to the .exe or .ipa after a build?

Or (hopefully) is it pure functionality for the Unreal Editor?

From what I understand, it’s just the Editor.

Good to know, thank you.

I did note that this popped up in my uproject file

{
“Name”: “PythonScriptPlugin”,
“Enabled”: true
}

…which might just be the only reference to the Python editor.