Stoopid question time…
Does enabling the Python scripting plugin add anything (filesize, link libraries, box of frogs [delete as appropriate]) ultimately to the .exe or .ipa after a build?
Or (hopefully) is it pure functionality for the Unreal Editor?
From what I understand, it’s just the Editor.
Good to know, thank you.
I did note that this popped up in my uproject file
{ “Name”: “PythonScriptPlugin”, “Enabled”: true }
…which might just be the only reference to the Python editor.