Context
I have a spaceship that has a spherical sphere around it - which is the “shield”. The idea is that the player will be able to strengthen the shield, but only in one place (a segment of the sphere). they do this by moving the mouse and highlighting a part of the sphere that is to be strengthened.
The sphere is currently a translucent spherical static mesh.
I need to do three things, firstly, show the player where the section that is strengthened is (say a different color), secondly allow them to move that inner segment’s position within the sphere, and finally record the location of the inner segment (so if there is an intersection I can apply game logic to that hit of the shield).
TIA - Happy with C++ / BP ideas about to achieve this?