I wanted to use the Get All Child Actors node to get all the children of an actor. The blueprint is targeted at the actor that has children so I believed that the loop would print the child actor’s names, but it didn’t. The actor that I’m getting the children from is just a simple, empty actor placed in the level and it has multiple child actors. I’m asking if this is the proper way to use this node as I can’t get any results out of it.
A child actor is a blueprint that is integrated into another blueprint through a child actor component. In the details tab you can specify which class you would like as child actor template.
If you click on add component and query-select “child actor” you will see what I mean.
Are you perhaps referring to components of an actor?
It worked! Guess I really just needed to learn the terminology better, coming from Unity and all… Still, thanks for the answer!