I want a device to run some logic after entering any vehicle type. So I’ve declared this variable in my class:
@editable
MyVehicleSpawner: vehicle_spawner_device = vehicle_spawner_device{}
But writing this line in vs code gives the error:
the editable attribute is not supported for classes that aren’t concrete
Is this not supported right now? For reference here is the base class definition:
vehicle_spawner_device<public> := class<abstract><epic_internal>(creative_device_base)