Using the character's head direction as the zero (0°) reference point to limit the camera's left-right rotation within a specific angle range.

Guys, I attached the third-person camera to the character’s head for realism (to show the body, etc.). I limited the camera rotation using Clamp and Normalize Axis, but now while the character moves freely, the camera stays fixed and only moves within certain angles. I want to make this camera constraint dynamic - it should limit rotation relative to where the character is looking. I’d appreciate any help with this.