Using Test Players to Check Multiplayer Functionality

You can now spawn test players into Fortnite Creative and UEFN islands to verify multiplayer functionality without needing multiple accounts, devices, and volunteers.

After enabling debug, the Test Player settings become available. You can configure the number of players, and when the players spawn.

3 Likes

please make this available on our public islands as well, not just test :slight_smile:

1 Like

Will there be a way to make spawners that are ONLY for test players? There’s not really a way to move said Test Players without slide kicking, and some games like mine won’t even let that work.

That said, I am really excited for the future of this feature!

[Feedback] I was looking forward to this feature. I think the purpose of the test players request was to mock all methods we use for real players. For example if I fill my island with 98 test players, they should be put in correct teams etc. This does not happen atm.

please make them actually function like real players. they aren’t even counted by GetPlayers() as seen by GetPlayers().Length

1 Like

Hello! Thank you for adding this feature. Some improvements i would to like to see:
I can take control of Test Player, interact and be Test Player, can spawn them like administators did on Binds, They show as players not participians, and not to use spawn pads.
It could be awesome.

1 Like

Replace all “GetPlayers()” with “GetParticipants()” that should help having them show up in your verse code (Also I’d recommend further using .GetFortCharacter[] to filter out “ghost” test players in it who are no longer in the map)