I have been trying to show the player list in a multiplayer game using the “TAB” key like in Counter-Strike and other FPS genre.
I have set the key binding in the project settings>Inputs as shown below without any modifiers like shift, Ctrl, Alt or Cmd. There is no other action that is mapped to “TAB” other than this action.
Furthermore in my player controller, I called the InputAction and attached to a function show playerlist as shown below again without any modifiers like shift, Ctrl, Alt or Cmd.
However when I run the game in editor, standalone or packaged(development built), “TAB” doesn’t seem to work. Instead if I press Ctrl+“TAB”, the intended action of showing player list happens.
Now for the questions:
- Has unreal engine blocked the usage of “TAB” keybinding for internal use like UI navigation etc and modified it to Ctrl+“TAB”?
- If yes, is there a way to remap the engine keybinding to something else so that I can use “TAB” for my game?
- Has someone else tried using “TAB” in their game and had no issue?
Thanks in advance for any help.