Using Steam SDK functionality

Hi Unreal Devs!

I’m trying to figure out how to actually use the steam sdk commands in my game. I’m not a coder myself but I have a little knowledge. What I am trying to do isn’t possible trough blueprints so I am trying to create a c++ function for it.

Basically, I’m trying to create a blueprint node that checks if you own dlc specified with the dlc app id and then output true or false. I found this command “SteamApps()->BIsDlcInstalled(DLCAppID)” in the steam sdk documentation but I can’t figure out how to actually use it to create this function of mine. Does anyone know how to use these steam sdk commands?

Hopefully someone more capable of c++ will be able to help me! And I’m sure this would help many others as well.