Hello everyone.
Anyone has tried using Steam inventory API on UE4?
i’ve tried creating a void function which should give me the item with the “1” ID containg this :
SteamItemDef_t newItems[2];
uint32 quantities[2];
newItems[0] = 1;
newItems[1] = 1;
quantities[0] = 1;
quantities[1] = 1;
bool TestResult = SteamInventory()->GenerateItems(&s_GenerateRequestResult, newItems, quantities, 1);
the problem is,i don’t know how to get the first parameter of GenerateItems which is a SteamInventoryResult_t *pResultHandle
anyone got an idea?
Thanks!