Using Steam Inventory API on UE4

Hello everyone.

Anyone has tried using Steam inventory API on UE4?

i’ve tried creating a void function which should give me the item with the “1” ID containg this :


SteamItemDef_t newItems[2];
	uint32 quantities[2];
	newItems[0] = 1;
	newItems[1] = 1;
	quantities[0] = 1;
	quantities[1] = 1;
	bool TestResult = SteamInventory()->GenerateItems(&s_GenerateRequestResult, newItems, quantities, 1);


the problem is,i don’t know how to get the first parameter of GenerateItems which is a SteamInventoryResult_t *pResultHandle

anyone got an idea?

Thanks!