My landscape is made out of 25 static meshes tiles. I know I will have some sort of visible seam between tiles but still this is rather a shadow problem. In some places where the edges meet more plainly it does not look like there’s a seam, but if there is some slope at where the edges meet then the shadows look off like in the images below:
I have tried adjusting the indirect light of the directional light, adding more geometry to the affected areas, recomputing normals and tangets using different settings, unwrap the mesh in different ways, using triplanar mapping instead of UVs. But nothing of this works.
Does anybody know how couls I fix this?
Ultimetly I could create some mesh to cover the edges like a plane that goes over the edge and intersects on both planes (like a small hill), but probabily I would run into the same problem. Another option is to cover it up with foliage but I’d rather fix the landscape isntead.