Hey guys, sorry if this is redundant. I’ve done a search, saw things like retargeting, convoluted backoffish solutions and step by step directions for a specific character kit but haven’t found something relevant to this specific but probably very common situation. I’ve never been much of an animator so this has always been a daunting task for me as I progress further into game development. I usually succeed in doing everything else, but when I get around to character creation, I always hit a brick wall with getting my characters in-game without me renting out motion capture space or hand animating.
So I’m wondering. I have a basic character rig made from MakeHuman (Set up properly for UE4. This is only a test to my grip on a pipeline for character integration). I also have the Starter Animation Pack. How would I be able to use the animation from the starter pack with my non-animation character rig? I already have AI characters up and running in my game, so i’m at the state where I want to integrate my character models. No doubt later down the line i’ll be using motion capture for animation but for now I want a quick way to prototype the game with custom assets.
I hope all of that makes sense. Any help is much appreciated!