I would like to use bone sockets instead of scene components in my main character (A Mech) to spawn lasers/missiles/any projectiles.
This is to have it actually look like its firing from the weapon firing. Currently, I have Scene Components floating on my Mesh in the general area of the weapons, but bone sockets would be more accurate and let me fire event when twisting my torso.
Im current using Get Socket Transform to get the socket (I copy/paste the socket name from my skeleton to avoid error), select RTS_Parent Bone Space, and send that transform into the same slot I was sending my Scene Component before (when it was working!) but it seems no matter what, nothing is spawning. I event raised the socket out of the body to check for collision, but still no projectile.
Any idea how to get this going?