Using Slate to draw a Grid Pattern to Screen - Any tips for faster line rendering?

Hey Michael!

Thanks! I Spoke to Nick on Slack and he’s suggested disabling AA and also moving it to code, so I’m going to do that now. DrawLines() creates a new context layer each time you call it which also adds a lot of overhead.

In terms of drawing the mesh, how could I go about it? I guess I could create the mesh on game startup and cull vertices of it, but I’d have to rebuild the mesh each frame and there’s still the issue of being able to draw it inside a widget.