I am having difficulties getting a socket to work properly after reviewing the official documentation on the subject.
I have a blueprint with a skeletal mesh component and a capsule component I created. I attached a socket to the skeletal mesh in the skeletal mesh editor on the right hand.
Then in my blueprint graph I use the event begin play node to execute the attachActorToComponent node. In this node I have specified the target as self, the in parent as the capsule, the in socket name as the socket I created and the attach component type as snap to target.
I want the capsule to move along with the right hand during animation but it just stays where I originally placed it relative to the blueprint.