I’m trying to move a pawn from point A to point B. I was attempting to do this manually and coming close to succeeding, except for an odd ‘easing’ issue, so I figured I would use this built-in function instead.
For some reason it crashes UE4 instantly.
I deleted all code in controller blueprint, below is ONLY thing left.
Note: I DO have a nav mesh bounds volume. I’ve also tried using Self instead of ‘Get Player Controller’ but it doesn’t change end result crash.
Can someone please enlighten me as to what I’m doing wrong? Though to be honest I’ll probably just go back to what I was doing and try to fix the ‘easing’ issue.
Sorry this got missed. I’ve moved it to bug report section so we can give it proper attention. If using Simple Move To Location is still causing a crash after updating to 4.3.1, please let us know. Thanks!
If this isn’t causing a crash, it’s probably a separate issue and should be asked in a new post. Before doing that, I would like to mention that without a Nav Mesh, Simple Move to Location will not work; Move To nodes all rely on a Nav Mesh for functionality.
Hope that helps! If not, please open a new post with more details of issue you are experiencing. Thanks!
Currently, SimpleMoveTo does not have networking support. Is this crash only happening when run on a client? Please and attach logs from project after this crash occurs. Thanks!