ok got the camera attached but running across the same issue as before
Well tried all the third person tutorials, but they don’t do what I want, I wan the camera to follow the main character use the main characters movement and mouse inputs to move the camera. So in effect the camera should be attached to the characters movements. The only thing is the mouse should move the view of the camera and should rotate the character or look up and look down.
When I look up or look down the character mesh also translates with the mouse movement, instead of just using the animation blends for the movement of the spine.
The shooter demo works perfectly other then the look up and look down. Actually the rotate probably doesn’t work either thinking about. just can’t really see the error yet.
So I want the mouse to move the camera but the character rotates x axis from the mouse going from the right to left or vice versa and uses animation blends for looking up and down with the mouse movements going forward and back.
Also I think the shooter demo can still be edited with blueprint don’t see why it can’t be.
Looking at it some more, I have to lock the the camera yaw and pitch to the character… I think.