Using SetViewTargetwithBlend on reset is not working after several resets

Hello everyone, as described above, my problem is that the camera is not reset properly after several resets.
The camera is a component of this blueprint.
I would be happy about every suggestion.


Update: Upgrading project/engine to 4.15.2 didn’t solve the problem. My next approach was to switch to a second camera and then go back but still no success. Now I’m not sure if it’s an engine bug or not, but maybe someone from Epic can help me here.

I found the solution while trying to solve it with the overrideable gamemode function ShouldReset.

→ Just disable “Auto Manage Active Camera Target” on your player controller.