Hello, I’m currently working on a save system that saves player location (and other variables). I’m using LoadGamefromSlot in a custom Game Instance blueprint and setting the player location from there, but it’s not working. I already have a functional checkpoint system in the game that teleports the player upon death, and
The weird thing is that I’m printing on screen the transform I’m getting from the save and it is showing the last spot I saved from. But it’s just not doing anything when I hook it into the SetActorTransform node. So I was wondering : is that node was working in the Game Instance Blueprint ?
I’m using 4.9.
Thanks for any help you can give !