Hi!
I have a spline mesh where I want the start position to always be at the same location as a static mesh. The problem is that the Start Position on a spline mesh is always local. There doesn’t seem a way to simply set the start position to a world location (which would be the same as the static mesh for what I’m trying to do).
Is there some kind of manipulation I could do to convert the world location of the static mesh to the right vector location to input into ‘‘Set Start Position’’ of the Spline Mesh, so that it always follows the world location of the static mesh?
Thanks!